GRAPHIC DESIGN An applied art that visually communicates an idea or concept in electronic or print formats. Also called: Graphics Design and Graphic Arts

Friday, June 23, 2006

Modeling the Lantern

I personally enjoyed modeling this Lantern, and it took me about 1 hour including to light and render,

As you can see I have used “Lathe” modifier to get the Glass bit and same for the bottom gold color part of it,



The glass is a gray color Bilnn shader. With a falloff map on the diffuse slot, flass off color light gray and white (which will give a transparent glass effect) with opacity set to 40. Glossiness 50.






Friday, June 02, 2006

odd one OUT…


odd one OUT…, originally uploaded by Shadab.

Made with 3dsd max as usual, here are few settings that I have used for the “Orange” material.

Orange material

Diffuse Color = R:231, G:156, B 25
Diffuse Map = Noise map, Regular, size 150
Noise colors = Color -1 = R: 237 G: 95 B: 0
Color-2 = R: 255 G: 174 b 0
Glossiness = Clone the noise map from the diffuse color and set the noise amount to 85
Bump= amount 20
Bump map = add a mix map and add two different noise values to each of the mix maps
Reflection = amount 5
Reflection map = add a smoke map, size 100, iterations 5, colors black and white.

Used Vary with GI 3 bounces, three vray area lights.